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January 2012

6 posts

Style development and you

strawberryorange:

chasingthewisp:

I wrote up this post because I missed my style development panel at FC due to food poisoning.  I was honored to ask to do it in the first place, and it was a huge disappointment to me to have to miss it.  The idea that I could be considered an authority on this in any way is pretty crazy to me!  I’m still developing my style, but I’ve picked up a decent bit of knowledge so far, and I’m happy to share it.  So here’s pretty much what I was going to say at the panel.  

It is a HUGE topic, so for now I’ve dropped the media specific stuff.  If you get to the core of what’s required to develop your style, media actually matters very little.  You can use professional grade paints and pigments, but note that it does nothing to make you a better artist.  That is and always will be up to the hand and mind of the individual.  It’s great to be passionate about your tools, but it does you no good to be elitist about them.  It will only limit you as an artist.  For example, Bill Sanchez, one of my teachers at the Academy of Art, was doing a demo.  The charcoal kept snapping in his hand and he eventually had enough of it.  He dragged his thumb along the now charcoal dust covered easel to coat it and proceeded to knock out a gorgeous figure study.  With his THUMB.  It struck me as incredibly badass and left quite an impression on me.  Skill is in the mind and hand of the artist, always. 

  Obviously there are technical aspects you have to account for here and there, but there are a ton of tutorials out there on those specific things, and if anyone has any questions about anything I don’t cover, PLEASE feel free to ask!  I am happy to help in any way possible.

 Keep in mind that style is a deeply personal decision.  My way is certainly not the only way, and if there’s anything here that doesn’t completely gel with your way of working that’s totally ok.  In the end, you will develop the quickest if you stick with what feels right.  Not EASY, mind you, but right.  There is a large difference.   

That said, there are a few facts that are absolutely constant no matter what style you are trying to develop, and here they are:
The only way in the whole wide world to get better at drawing is to DRAW.  There is no magic pencil, no mystic pixie dust.  Believe me, I’ve looked.  XD 

Every artist anywhere has a minimum of like… 10 million bad drawings in them.  Best to start practicing now and constantly and get them out of the way!  When you make a mistake, FIX it our FORGIVE it, but do not linger, always keep moving.  Love all of your art, even the ugly pieces, because even they propel you forward as long as you make sure to learn from them.  If you figure out why they don’t work, they actually push you forward more than your successful pieces. 

Look to others for inspiration, and always try to keep your horizon as broad as possible.  If you keep lofty goals, you will never stop improving.  If you go about it trying to imitate a single person, all you will ever be is a dime store version of them.  It will never come naturally to you, and frankly?  It’s not something to be proud of.

Immerse yourself in art, artists, ANY material that inspires you.  Learning to draw is like learning a new language, the best way to do that is to surround yourself with it and the culture it comes from.  Taking in everything helps you identify what you like and don’t like aesthetically, it ensures that you will always have ideas to draw on, and you will constantly be shaping your own unique style.  Look at it like vivisection, analyze why you like the things you like, ask yourself exactly WHY it works for you.  Just as important and often overlooked    , study people that don’t do it for you, analyze exactly why it doesn’t!

On effective ways to use reference – First, when referencing, decide what your goal is.  Do you want to study gesture?  Value?  Color?  If you pick to focus on one element at a time, you’ll learn more effectively.  
A good exercise is to study your chosen reference for about 30 seconds, taking in key points, then put it away and draw from memory.

 For gesture drawings, I highly recommend noting the angles of the head, shoulders and hips, those are reliable landmarks. If it’s value or color, separate those into shapes and block them in.  The exercise is an effective way to teach yourself to make very quick, solid decisions.

If you are hitting a wall with certain subjects or specific poses, there is another exercise you can try, which is tracing.  Now, HEAR ME OUT.  Because the last thing I need is for this to be taken out of context.

It should ONLY be used as an exercise, meant to accommodate for the fact that our eyes sometimes interpret shapes and angles differently from what is really there.  Often times we feel we know what something looks like, so we make assumptions without really considering and measuring what is in front of us.  If you approach it with the proper mindset, you will feel the shape, length and direction of each line, which ingrains itself to muscle memory.  Again, ONLY meant to be used as an exercise you do on the side, you should then take the acquired knowledge into your freehanded art.
 
If you are just starting out, I highly recommend referencing from life until you feel very comfortable.  Simply jumping in with references heavily stylized work has the potential to cripple you.  It’s very important to draw from life when you’re starting out, that way you have a solid grasp as to why the artists you will eventually reference made the decisions that they do. 

It will come to a point where studying from life will become a way of measuring what you need more practice in.  At that point, if you find that you’re having trouble, go look at the work of artists that you’re into and see how they solved the problems that you are currently having.  It’s been my personal experience that if you only ever draw from life and NEVER look at others work, you run the risk of making the same mistakes in your work over and over again.

When you are first starting out, your work will be very unoriginal.  That’s completely normal.  It means that once you do get to the level where you can start developing your own style, there will be a level of sophistication to it because you took the time to break your back practicing the basics, and it’ll be coming from a heavily researched place. 

I also VERY highly recommend familiarizing yourself with the psychology of color and shape.  These are both HUGE subjects that I will only be able to touch upon.  Circles are associated with cuteness, friendliness, implies that something is soft and harmless.  Reds are obviously associated with anger, dominance, and even devouring.  You’ll notice that almost all fast food logos ever incorporate the color red.  It supposedly induces hunger.  And the reason donut boxes are pink is that when tested, people will swear the same donuts taste better out of a pink box than a white one.  So for whatever reason, it tricks people into thinking that something is more appealing and desirable.  Triangles, with their sharpness tend to imply that something is dangerous and quick.  Squares imply a character that is stable and steadfast.  Obviously there are exceptions, which is why it’s great to research stuff like this so you can learn how to effectively break the rules.
 
Onto the art slumps that people feel they hit as they go along… there’s simply no such thing.  Not in my opinion, anyway.  I believe it is the disconnect between your hand and your mind.  Sometimes your mind will make leaps and bounds forward artistically.  Maybe you saw some kickass work and you leveled up in your head, which leaves your hand in the dust.  It hasn’t had the chance to practice what your mind has taken in.  You physically have not caught up yet, so all of a sudden it feels like you’re not performing well, that your art is coming out worse.  The good news is that all you have to do to fix this is to draw, draw, DRAW.

Now maybe you feel the art slump also includes a lack of “inspiration”.  I put quotes around that for a reason, and I’ll get to that in a bit.  What you may need to do is stop thinking about what you want to make, and start thinking about what you want to SEE.  What do you seek out in other artists and illustrators?  Be that for yourself!

 That doesn’t work for you?  Get a junk ass sketchbook and start drawing from life.  In PEN.  Figure studies, hands, feet, anything you usually avoid or feel that you’re bad at.  IN PEN.  One sketch doesn’t go well?  Look at what you did wrong, what line you tipped just a little too far in or out or WHATEVER and do it over again.  Do it as fast as you can, try to see how fast you can go and still keep it coherent.  Do it slow and see how much detail you can pack in.  Over and over and over.  In art it is always ALWAYS better to do it poorly than not at all.  If you are attempting hands, feet, whatever and they’re dragging down the piece, you are still doing better than the person hiding the hands and feet, no matter how great the face is.  You will NEVER do something well until you have done it poorly. 

On the topic of inspiration, know this.  YOUR ART WILL NEVER CHASE YOU.  EVER.  So you are just going to have to HAUL  ASS after it.  Inspiration is for amateurs.  Anyone serious about their art just gets to work.  The coolest thing about just buckling down and getting to it is that you will find that ideas grow from the work itself.  Things start occurring to you as you go along.  You will try something, but then reject it in favor of something else you just thought of, pushing it in another, stronger direction that would not have occurred had you sat around waiting for the lightning bolt.  Always remember, the only difference between you and that amazing artist you admire is thousands of hours of back breaking hard work.  Which should be great news, as anyone can be hard headed and work crazy hard! So get out there and DRAW! :D

this is good to read for anyone who likes to draw, whether you care about ‘style’ or not. It should have more notes imo.

Jan 29, 2012663 notes
#reblog #personal
Art Reference: Online Expressions Tool

strawberryorange:

sailorswayze:

princeofthesands:

image

  

There is a multitude of expressions and 21 views of each. You can slide around each picture as well as zoom in and out. It’s great for reference, especially since it’s in black and white it’s good for seeing only the values. 

Here  is the site. 

oh COOL BEANS

pretty cool, it’s only this one girl though..

Jan 20, 20125,771 notes
#reference #reblog
Look at this Mess: How to Improve your drawing skills. REBLOG THIS → ectobiologician.tumblr.com

synnesai:

noelarthurian:

How to Improve your drawing skills. REBLOG THIS

artistic-aviary:

sprite37:

Not something I’d get asked as often as one might think, but I do get asked this nevertheless. Every other artist that maybe skilled, talented, experienced, etc. get asked this all too often from what I see. The best me or any other artist that isn’t a teacher can give you is just advice. Here’s some ideas on how to improve in drawing in general.

FIGURE OUT WHY YOU WANNA DRAW

Why do you wanna draw? Do you want to make a living off of it? Do you have a story you wanna create? Do you wanna be apart of the community? Or do you just find it fun?

DRAW FROM YOUR INFLUENCES

What inspires you? What is something you like? Do you like video games, anime, cartoons, comics, food, toys? There are so many things that inspire us to draw and influence us, draw your inspiration from that and make it your fuel on how you draw!

STUDY LIFE DRAWING

This is a common tip, if you wanna get good at drawing whatever you want then learning the construction of real life people, objects, physics, and envorinments is absolutely key. Take life drawing classes, buy anatomy books on figure drawing, look up references and tutorials online, stock pile on pictures of people that can do what you’re trying to do. When you get this down then you can practicially draw however you want and then exaggerate it to no end. Many famous animators and manga artists do this, this is basically a requirement if you wanna improve at a more efficient pace.

REFERENCE ANIME AND MANGA LIKE YOU WOULD REFERENCE DISNEY AND CLASSIC ANIMATION

TOO often is this regarded as a HORRIBLE thing to do, but I’m here to tell you that anyone that says you shouldn’t reference anime or manga is a goddamn idiot. Your professor of however many years he’s been teaching says “Don’t go to Anime as a Guide to drawing, you won’t learn anything” yet says “Reference Disney movies and classic cartoons” doesn’t know what he’s talking about and is being hypocritical at the same time. Anime/Manga is NOT a drawing style but a MEDIUM, any SMART artist/animator will tell you that (Maximo V. Lorenzo is a perfect example). There’s good Anime and there’s bad anime, just like there’s good and bad western and european cartoons. It’s up to you to know what is quality to reference and know if what you’re referencing is informative, some animes might be good at portraying action but lack in anatomy and vise versa, same goes for cartoons and western comics. It’s also good to reference bad Anime/Manga and Comics/Cartoons so you don’t end up with your stuff looking like Kanon or Johnny Test (It’s just my opinion on what’s bad mind you)

ART SCHOOLS

The Million Dollar Question: “Should I go art school?”

Speaking from experience and graduating from a horrible HORRIBLE school, I say if you INSIST on going to an art school only go if you’ve done your research on the school of your choice. Art Schools do have benefits to them I won’t lie, but truth be told the negative HEAVILY outweighs the positive in this day and age with more useless art schools that look nice but don’t have the quality info you need. Most of the teachers I’ve met discourage some of the techniques and learning methods because they’re “by the books” folk and teach us using info we could look up on google, AND YOU’RE PAYING PEOPLE FOR THIS?! Plus you also have to factor in the other half of the courses that you’re forced to take that’s basically useless information when you could be spending time working on improving in what you were set out to do in the first place.(And people wonder why I bad mouth my school) If you must take college courses then PLEASE do research and don’t make the same mistake I made by diving into debt and neglecting to look for other schools that have better information. Don’t be fooled by schools that say “THIS FAMOUS ANIMATOR WENT HERE!” because chances are the quality in the classes have dwindled since then. 1 Step forward and 2 steps back and falling down a flight of stairs. Unless you’re loaded then go for whatever school you want, I guess. If you wanna do research, ask people who went to art schools, you’ll get your answers there.

ARTBOOKS

There’s a lot of drawing books that’ll help, go to a bookstore and flip through a few and see if they have any useful information. Books on Anatomy are a great place to start, even artbooks from movies and comic books provide useful info as well. Try reading “Drawing on the Right Side of the Brain” that’s a buffet of information. However bypass most of the “How to Draw Manga Books” there’s only a select few where they have people who know what they’re talking about, the rest seem like they’ve watched a couple of episodes of Sailor Moon and Dragon Ball and suddenly think they’re experts, does that make me a Master or something?

LOOK UP DRAWING TUTORIALS ONLINE

There’s a lot more information online than people realize. Many people create and upload their own tutorials on their methods for drawing and even techniques, they have tutorials on just about anything. Some even upload PDF files of books. Lurk and stockpile on these.

WATCH HOW PEOPLE DRAW

Look up drawing videos online, demo reels, watch livestreams, even watch other artists and how they draw (Just don’t loom over their shoulder like a creeper) watch how it’s done, you might learn something from it.

ASK QUESTIONS

If there’s something you wanna know then just ask. People with the level of experience you’re aspiring to achieve are your best bets, just be sure to ask the right questions. A stupid question would be “WILL YOU TEACH ME HOW TO DRAW?!” you’ll be out right ignored. A better question would be “What’s a good art book that you’d recommend to help with drawing hands better?” Remember, it doesn’t hurt to ask. Keep in mind that people that don’t answer might either be busy or don’t check their messages, so ask more than ONE person.

DON’T BE AFRAID TO MAKE MISTAKES

This is something that prohibits people from improving SO much. Infact, this prohibits people from doing a lot of things in general. It’s a common fact that people are afraid they’ll make mistakes so they give up before they start and if anything that’s incredibly counter productive. Making mistakes is a GOOD thing in life, because you can learn from them. The drawing you do today might not be good, but the next drawing you do will more than likely be better as long as you learn from it. Making mistakes is all apart of life, cause we’ll know what to do and not to do next time. As Ms Frizzle once said, “TAKE CHANCES! MAKE MISTAKES! GET MESSY!” (Yes I quoted a cartoon, so sue me. Magic School Bus was awesome)

DRAW EVERYDAY

This is pretty basic. No matter WHAT you draw or the quality of the drawing, draw something at least once a day. You can either spend the entire day drawing or just doodle something random, either way you’re drawing something and making sure you can still draw without any problems.

CARRY A SKETCHBOOK WITH YOU EVERYWHERE YOU GO

A sketchbook’s purpose is to be portable. It’s not something you just let sit. Back in college I had 8 empty sketchbooks just sitting there collecting dust, it wasn’t until that I took’em everywhere when I was away from my workstation, and now I not only filled them up, but I’m currently filling up more and pocket sketchbooks as well. So instead of bringing your DS, PSP or iPad, grab your sketchbook and draw where ever you go. It’s a lot more soothing and you’ll feel much more productive than you would getting a high score on Angry Birds or catching a legendary Pokemon.

DRAW IN PEN

I know that sounds pretty crazy, but drawing with pen is EXTREMELY productive on improving. Drawing in Pen does mean you don’t have an eraser and are prone to making more mistakes, but if anything that’s a good thing. As I’ve said, making mistakes means you can learn from them. When you draw with pen you’ll force yourself to make less mistakes cause you won’t have the luxury of correcting them, it’s a great mental way of improving.

EXERCISE

I’m not saying be a health nut and go work out, just move around once in a while, stretch your limbs, go for a walk, get the blood in your body flowing. It’s very productive to exercise a little so you won’t feel sluggish when you draw and not procrastinate so much, going for a walk also helps you come up with ideas a lot easier instead of sitting trying to think.

TRACE 

This is heavily regarded as taboo by countless people and for good reason. Many people do trace or draw from sight pictures and try to pass them off as their own, many of us have done it when we were younger (don’t try to deny it) and that in itself is a big problem. But did anyone ever stop to think of the benefits of tracing? Tracing’s actually more of a physical technique of drawing as it’ll train the hand in drawing certain things. Many famous animators do this if they have to style match character designs before animating them, some Korean animators even do this before they start working, it’s also a good way to increase the rate of your drawing speed as well. The best way to trace is with a lightbox so you get the full feel than you would tracing digitally, you can usually find them at art stores for about $40 so they’re pretty inexpensive unlike a professional animator’s lightbox. However, any traced work of someone else’s drawing should NEVER be passed off as your own, as far as tracing goes it’s usually strictly for practicing and scrapped warm-ups, just remember that tracing isn’t entirely bad as people claim it is.

DRAW WHAT’S AROUND YOU

The coffee cup on your desk. Your cat. The tree outside your house. Pictures on the internet. Anything you can physically see is a reference and potencial reference for you to draw.

DO NOT HARSHLY CRITIQUE YOURSELF

This is a habit I’m still guilty of but I’m trying so very hard to break. Don’t judge yourself harshly, don’t say you suck at drawing, don’t put yourself down when someone compliments you. While this is a quality that makes you sound like you wanna improve and get better, many people’ll think you have low self-esteem. Just have faith in yourself, you might not be as good as you wanna be, but you’ll get there in time! But don’t become overconfident and think you’re the greatest artist in the world either.

DO NOT LIE TO YOURSELF

You might be wondering what I mean by that, but let me explain. Let’s say you drew anime but people started knocking on your drawings cause that’s what they always see, how would you feel about that? It’d kinda depress you wouldn’t it? Now let’s say you wanted to stand out so you draw entirely different and break your back over doing so and only a select few people go “Ooo, that looks pretty sweet.” now honestly, do you feel better drawing in this new style? Is it comfortable than what you’re used to drawing? Do you still get the same satisfaction drawing this way than you were before? Chances are you’re not. I think it’s a phase everyone goes through like in school, everyone wants to fit in and in the process end up hiding what they really love. For example: I love reading and watching Shonen series and I love wacky cartoons. While many people knocked on them for being predictable and stupid it was at least something I enjoyed. While I admit a majority are pure nonsense, they’re at least entertaining and they leave me with a good feeling, so it’s no mystery as to why that influences the way I draw, it’s the reason I still draw the way I do. Remember, we’re not gonna be able to please everyone, but if you’re not true to yourself then what’s the point?

DRAW WHAT YOU WANT AND HAVE FUN

If you wanna draw anime then draw anime, if you wanna draw fanart then draw fanart, if you wanna put boobs on an anthropomorphic wolf then by God you put boobs on that wolf! Have fun with what you draw! If you’re not having fun then you’re in the wrong place.

DRAW WHAT YOU’RE BAD AT DRAWING

While I say draw what you want, that doesn’t mean you shouldn’t try to broaden your skills. If you have problems drawing something, say backgrounds for instance, the best way to get good at drawing them is to just flat out DO IT. Is it time consuming? Hell yeah it is, but it’s VERY beneficial in the long run.

SEEK CRITIQUE 

The best way to tell what you can do to improve on drawing is to seek a second opinion. Go to places to get a portfolio review or ask people who are experienced on what they think and how they can improve. Remember, critique does NOT mean they hate the way you draw, people wanna make sure you’ll get better so don’t go “IT’S MY STYLE!” when they comment on how much the anatomy needs work and give you advice on what you can do to improve it.

DRAW AS MUCH AS YOU CAN

In other words: PRACTICE!

It’s something so MANY people hate to hear, I mean I hated hearing it too, but that’s all it really boils down to. Someone once said “Everyone has about 100,000 bad drawings in them, and the best thing to do is to work on getting them out of you by drawing them.” that man was Chuck Jones.

I hope this helps you out or at least points you in the right direction on pursuing your dream of drawing and drawing well. Keep at it and sooner or later you’ll not only be great at what you do but you’ll enjoy it to the full extent, it’ll be a tough road ahead but never give up.

This is really great! 

I would just add that your decision to go to “art school” or not should also be based on your learning style. Some people, like myself, benefit greatly from a structured classroom setting. I am also not very socially inclined, and school offers me more ways to make connections (VERY important for an arts career) than I would be comfortable with on my own.

Also, for undergrad, going to a regular state university for art can do just fine. That’s what I’m doing. Especially if what the OP and a lot of others I’ve met say about “Art Schools” is true. I’ve had professors tell my classes this as well, and plus…it’s SO much cheaper. Really.

PS don’t go to an Art Institute, just don’t.

this is good

Jan 11, 20125,102 notes
#reblog
Jan 08, 201224 notes
#godfather #mafia #vito scaletta #anime #oops my hand slipped #mafia 2 #roots draws #art
Jan 04, 201216 notes
#cute #lol #smiley #wtf #personal
Jan 03, 2012163 notes
#game design #concept #environment #level #roots draws #art #original
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